At this point, I'm trying to create movement in the smoke, instead of having the smoke stay put after emitting from the dragon. By increasing the resolution of the smoke container, a lot of the finer detail appeared, but at the expense of calculation and render time. The values of the sine function in the transform of the vorticle field were tweaked to amplify the movement of the smoke.
I also discovered that the guide smoke displayed in the DOPnet was inaccurate, a better representation would be the DOP import created with the smoke object.
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